ANIMATED CLIP (READ-ONLY)
TIMELINE-EMBEDDED — NO MODIFICATION
LIVE RENDERED BBOX
THREE.JS MEASURED — NOT RE-SCALED
MIN
[-0.3055,0,-1.5363]
MAX
[0.3055,3.1,1.5363]
ANIMATED ASSET METADATA
Model3DAsset
6a8e65eb567aa3c66372dc21
r2_key
FIGHTERS/vexa/animated/walk.glb
VISUAL CHECKLIST · WALK
- • walk cycle looks natural + symmetric
- • feet plant cleanly (no foot slide / ice-skating)
- • foot lift + heel strike audible in motion
- • knees bend/flex in walking rhythm
- • hips rotate slightly + counter-rotate torso
- • spine swing natural (no Jell-O wiggle)
- • shoulders + arms counter-swing legs
- • elbows / forearms follow naturally
- • hands relaxed (no rigid claw)
- • head stable, faces forward
- • no mesh stretching or tearing
- • no clipping through legs/torso
- • no spikes / abnormal limb flare
- • no sideways body lean (root_origin PASS)
- • textures / materials still correct
- • baked staves (escrimas) ride with hands, no lag
NOTE
Read-only: VEXA's rig/skin are frozen at the 0.2.31 rig. The walk animation was retargeted from the canonical Mixamo WALK clip onto the v0.2.31-rigged production asset. ANIMATE stage remains PROCESSING (1/18 approved — IDLE) until this clip is visually approved.
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