VEXA · WALK VISUAL QA · READ-ONLY

VEXA — WALKING CYCLE

FIGHTERS/vexa/animated/walk.glb · Model3DAsset 6a8e65eb567aa3c66372dc21
FULL
CLOSEUP·NEUTRAL
LIGHT
LOADING VEXA · IDLE
FIGHTERS/vexa/animated/walk.glb
VIEW: THREE_Q · LIGHT: NEUTRAL · ▶ PLAYING
DRAG·ORBIT · SCROLL·ZOOM · RIGHT-DRAG·PAN
ANIMATED CLIP (READ-ONLY)
TIMELINE-EMBEDDED — NO MODIFICATION
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LIVE RENDERED BBOX
THREE.JS MEASURED — NOT RE-SCALED
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ANIMATED ASSET METADATA
Model3DAsset
6a8e65eb567aa3c66372dc21
r2_key
FIGHTERS/vexa/animated/walk.glb
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undefined
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VISUAL CHECKLIST · WALK
  • • walk cycle looks natural + symmetric
  • • feet plant cleanly (no foot slide / ice-skating)
  • • foot lift + heel strike audible in motion
  • • knees bend/flex in walking rhythm
  • • hips rotate slightly + counter-rotate torso
  • • spine swing natural (no Jell-O wiggle)
  • • shoulders + arms counter-swing legs
  • • elbows / forearms follow naturally
  • • hands relaxed (no rigid claw)
  • • head stable, faces forward
  • • no mesh stretching or tearing
  • • no clipping through legs/torso
  • • no spikes / abnormal limb flare
  • • no sideways body lean (root_origin PASS)
  • • textures / materials still correct
  • • baked staves (escrimas) ride with hands, no lag
NOTE
Read-only: VEXA's rig/skin are frozen at the 0.2.31 rig. The walk animation was retargeted from the canonical Mixamo WALK clip onto the v0.2.31-rigged production asset. ANIMATE stage remains PROCESSING (1/18 approved — IDLE) until this clip is visually approved.
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