VEXA · IDLE VISUAL QA · READ-ONLY

VEXA — FIGHTING IDLE

FIGHTERS/vexa/animated/idle.glb · Model3DAsset 6a8e5ca69eed578e92b1feda
FULL
CLOSEUP·NEUTRAL
LIGHT
VIEW: THREE_Q · LIGHT: NEUTRAL · ▶ PLAYING
CLIP IDLE · 8.37s · 66 trk
DRAG·ORBIT · SCROLL·ZOOM · RIGHT-DRAG·PAN
ANIMATED CLIP (READ-ONLY)
TIMELINE-EMBEDDED — NO MODIFICATION
clip name
IDLE
duration
8.367 s
tracks
66
LIVE RENDERED BBOX
THREE.JS MEASURED — NOT RE-SCALED
X (width)
0.6110 m
Y (height)
3.1000 m
Z (depth)
3.0727 m
MIN
[-0.3055,0,-1.5363]
MAX
[0.3055,3.1,1.5363]
ANIMATED ASSET METADATA
Model3DAsset
6a8e5ca69eed578e92b1feda
r2_key
FIGHTERS/vexa/animated/idle.glb
validation_status
—
meshes
—
verts
—
tris
—
materials
—
textures
—
animation_count
—
file_size
—
has_skeleton
undefined
has_skinning
undefined
provider
—
VISUAL CHECKLIST
  • • fighting stance looks natural
  • • arms / hands positioned correctly
  • • elbows / shoulders do not deform
  • • hips / legs / knees look natural
  • • feet remain planted / plausible
  • • no mesh stretching or tearing
  • • no sideways body lean (note: max root-orientation = 6.77°, std 0.14°)
  • • no clipping through torso
  • • no abnormal 1.19 m limb flare
  • • textures / materials still correct
NOTE
Read-only: VEXA's rig/skin are frozen — no regeneration, no rerig, no re-retarget, no runtime optimization. ANIMATE stage stays NOT_STARTED until you personally approve / reject this IDLE.
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