5 clips authored on the rigged KAGE skeleton (IDLE · WALK · PUNCH · KICK · HIT). Rotation-only — no scale or translation keyframes — so bone lengths are preserved by construction (no limb stretching). Clips start at rest (zero baked offset).
CLIP:IDLE · 2.46s · 7 tracks
VALIDATION (BY CONSTRUCTION)
✓ rotation-only channels — no scale / translation keyframes
✓ bone lengths preserved → no limb stretching
✓ clips start at rest (delta=0 at t=0) → no baked offset
✓ deltas anatomically bounded (no collapsed shoulders / twisted joints)